![]() Let's talk about battleships, they have deadly guns, very well protected and. Vehicles in the game are given repair costs depending on their performance, not by the specifications, things can be good on paper if you balance the costs using specs.Īt the start, the repair cost is just a guess, usually low, and if a similar vehicle exists, then the similar one can be used as reference.įor heavy bombers and battleships, they make a lotta of SL, at least the bombers do it for me, I can bomb, defend myself, land, bomb and a loop.īack on technical specifications-based repair costs: Then how do you know how they are gonna perform? Make guesses? Randomly? I want vehicles to be balanced according to their objective technical specifications and capabilities compared to their counterparts and contemporaries, NOT by "player performance statistics" ![]()
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